– 2014-2015 –
Qu’est-ce que c’est ?
Space Apps Challenge is a two-day international hackathon where teams of techies, scientists, designers, artists, educators, entrepreneurs, developers and students collaborate around the world, using public data to design innovative solutions to global challenges in software development, citizen science, hardware or data visualization.
Space exploration is, by necessity, a unified international effort – and diversity of experience and perspective can only inevitably produce a better product. NASA is very concerned that the SPACE APPS CHALLENGE focus on accessibility, and each year changes are made to the event to improve its impact.
Space Apps Challenge Values
SPACE APPS CHALLENGE promotes transparency, participation and collaboration using accessible open data. This data is provided by NASA’s missions and technologies, talents and skills of its passionate volunteers from around the world to support the advancement of space exploration and improve the quality of life on Earth.
2014 – Planetarium Rio Tinto Alcan
Techno Culture Club landed the international Space Apps hackathon in Montreal for the first time! The result: 2 days of fun around space exploration, 6 projects, 30 participants! We had gathered a lot of equipment to allow participants to imagine the craziest things possible. A 3D printer, an Oculus Rift, Arduinos, Kinects, and even a pair of Google Glasses!
We first had a launch party on Friday night at OLAM on St-Laurent to start training the teams.
Thanks to everyone who participated, to Google and Dynavision for their support, to the Rio Tinto Alcan Planetarium for their commitment, to Ile Sans Fil for the WIFI, to Montreal New Tech for their coverage of the event and to Portraits of Montreal for their photos.
2015 – Planétarium Rio Tinto Alca
Space fans met again for 48 hours of fun and creation around space exploration.
Eight innovative projects were tested by the public on Sunday afternoon:
- a survival game on Mars,
- an application for drawing in the sky in augmented reality,
- a GIF camera from space,
- an application to draw jewels to print in 3D based on real constellations,
- a space chase game on Oculus Rift,
- a drone control system,
- an installation to communicate with aliens,
- and the public prize: a remote-controlled Rover
Alongside the classic hackathon, Ladies Learning Code hosted a very popular HTML / CSS discovery workshop for 8/12 year olds.
The Makerspace Hélios also organized a 3D scan / 3D printing workshop. Participants could leave with a figurine of themselves integrated in an astronaut costume.